If the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.
1AffixEloquenceIncreases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: 10s.Level 1Chanting Speed +3%.Level 2Chanting Speed +6%.Level 3Chanting Speed +9%.Level 4Chanting Speed +12%.Level 5Chanting Speed +15%. Chanting cannot be interrupted by minor impacts.Level 6Chanting Speed +18%. Chanting cannot be interrupted by minor impacts.Level 7Chanting Speed +21%. Chanting cannot be interrupted by minor impacts.
Skyshatter Onyx1AffixSky PiercerCasting skills in the air increases Physical Damage and Magic Damage. Upon reaching a certain level, aerial casting also reduces Skill Energy Cost.Level 1Physical Damage +1.6%. Magic Damage +1.6%.Level 2Physical Damage +3.2%. Magic Damage +3.2%.Level 3Physical Damage +4.8%. Magic Damage +4.8%.Level 4Physical Damage +6.4%. Magic Damage +6.4%.Level 5Physical Damage +8%. Magic Damage +8%. Skill Energy Cost Reduction +8%.Level 6Physical Damage +9.6%. Magic Damage +9.6%. Skill Energy Cost Reduction +8%.Level 7Physical Damage +11.2%. Magic Damage +11.2%. Skill Energy Cost Reduction +8%.
Wrath Amethyst1AffixWrathWhen Health is below 50%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is below 50%, increase Attack.Level 1Physical Damage +2.1%. Magic Damage +2.1%.Level 2Physical Damage +4.2%. Magic Damage +4.2%.Level 3Physical Damage +6.3%. Magic Damage +6.3%.Level 4Physical Damage +8.4%. Magic Damage +8.4%.Level 5Physical Damage +10.5%. Magic Damage +10.5%. Attack +3%.Level 6Physical Damage +12.6%. Magic Damage +12.6%. Attack +3%.Level 7Physical Damage +14.7%. Magic Damage +14.7%. Attack +3%.
Total affix levels across this build's gear and gems.
7SeamlessLv.7
6RangedLv.6
5EloquenceLv.5
4TenaciousLv.4
4CreationLv.4
3ValorLv.3
2Sky PiercerLv.2
1WrathLv.1
Attack180
Defense381
Max Health913
Critical Resist7%
Physical Damage0%
Physical Resist7.2%
Magic Damage18%
Magic Resist7.2%
Block Rate0%
Skills
Hover a skill to preview its cast animation.
Catalyst
Reverent
Punishment Rune
Hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.
Burst Rune
Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.
Windwalker Rune
Hold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct, more durable in trio mode.
WI
Wind Surge
After using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.
HE
Healing Art
Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.
Talents
Selected Points
4 / 8
Ebb and Flow
Hold to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.
Enhanced Tracking
After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.
Reshape
If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.
Potent Wounding
Hold to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.
◈Art of Offense and Defense◈
Sustain
The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.
Miraculous Healing
Increases the healing bonus.
Self-Preservation
Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.
Potent Sanctuary
Increases shield strength and additionally increases shield strength based on Magic Damage.
◈Path of Asceticism◈
Efficiency
Reduces the duration of the Healing Rune but increases the Health recovery rate.
Fortified Guard
Increases the shield value provided by the Shelter Rune.
Shelter
Stealth persists for a period after leaving the Stealth Rune's area.
Leverage
Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.
◈Guardian Rune◈
Synergy
While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Rigidity
Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.
Decelerate
Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.
Rune Vulnerability
When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.
◈Counter Rune◈
Deep Healing
Healing Art recovers additional Health based on the target's missing Health.
Purify
Healing Art removes all debuffs with remaining duration from the target.
◈Healing Art Enhancement◈
Shelter
When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.
Retention
Increases the duration of Super Armor provided by Death Ward.
◈Death Ward Enhancement◈
Quick Chant
Reduces the chanting time of Psionic Shield.
Retribution
When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.
◈Psionic Shield Enhancement◈
Elation
After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.
Vision Plunder
Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.
◈Blinding Rune Enhancement◈
Propel
Successfully casting Wind Surge increases your Movement Speed for a period of time.
Powerful Wind
Increases the knockback distance of Wind Surge.
Opportunist Strike
Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
◈Wind Surge Enhancement◈
Regular
Woodling merchants will offer you a discount during matches.
Woodling Bane
Greatly increases damage dealt to Returner Woodlings.
Swift Exit
Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
◈Woodling Expert◈
Gameplay Guide
Overview
Official Legendary-tier recommended loadout for Seer's Catalyst, Offensive Build archetype — a Balanced-focused setup sourced directly from the game's own equipment/skill recommendation data. The game names 4 "core" talents for this setup, not a full 8-point build — remaining points are left to the player's own situational picks.
Chanting Speed +21%. Chanting cannot be interrupted by minor impacts.
1AffixRangedIf the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.Level 1Physical Damage +1.6%. Magic Damage +1.6%.Level 2Physical Damage +3.2%. Magic Damage +3.2%.Level 3Physical Damage +4.8%. Magic Damage +4.8%.Level 4Physical Damage +6.4%. Magic Damage +6.4%.Level 5Physical Damage +8%. Magic Damage +8%. Effective Range +12%.Level 6Physical Damage +9.6%. Magic Damage +9.6%. Effective Range +12%.Level 7Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%.
Artifice Moonstone1AffixCreationIncreases the duration of Constructs. Upon reaching a certain level, successfully summoning a Construct increases Physical Damage and Magic Damage for a period of time. Constructs: Objects generated by players that have a limited lifespan and can be destroyed are collectively referred to as Constructs, such as: the Seer's Rune Pillar, Frostbite Trap, Eye of True Sight, mushroom traps from Spore Arrow, Forbidden Gate, etc.Level 1Construct Duration +4%.Level 2Construct Duration +8%.Level 3Construct Duration +12%.Level 4Construct Duration +16%.Level 5Construct Duration +20%. Physical Damage +5%. Magic Damage +5%.Level 6Construct Duration +24%. Physical Damage +5%. Magic Damage +5%.Level 7Construct Duration +28%. Physical Damage +5%. Magic Damage +5%.
Level 7Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%.